I've learned about Albrecht Durer in art history. He's known for his prints. He's very talented and skilled when working with prints, but also with watercolor. His Great Turf is done in watercolor. It's so realistic that botanists could go in and know what each plant is. Now saying that, doesn't sound like such a great thing, but I think someone is talented if they can render nature in that way.
In class we learned that Durer believed, whoever could successfully draw nature had it. He thought that if you could do that, you were a talented artist. Nature must be pretty hard to draw in a realistic way if he made a statement like that.
His prints are so detailed. He also adds in nature and landscape in with them as well. In his Knight, Death and the Devil He is showing this knight strolling through untouched and not scared of the devil because he's wearing the full armor of God, (from the bible).
I was looking at this print closely and the detail really is amazing. He draws in the details of the tree bark and the land all around. You can see off in the mountains the tiny village, but the detail in the land is what stands out to me. Making something like this, with this much detail looks like it would take forever. I'm not sure how long it took Durer, but i'm sure it wasn't easy.
He created a print of Adam and Eve that's very different from other pictures of Adam and Eve. He put them in the forest looking background. Normally Adam and Eve are standing by the one tree, but here he placed them in the midst of many trees.
Again the detail here is crazy. The bark of the trees, the individual leaves and curls of hair. It's said that Durer wanted to create the perfect human bodies as far as proportions for Adam and Eve. That's because Adam and Eve were the first humans created, so it's only logical. When I look at this, I don't think that those are the perfect proportions. Eve looks very weird. It's kind of like a woman/manly body with a tiny manly looking face.
To finish off, here is one last example of Albrecht Durer's work:
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